What do you want in BFD4?

Congrats Drew, start the BFD training now lol :tada::partying_face:

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Congrats @exBFD_Drew
Great to see every thing’s still working, amazing at our age! :wink:

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despite all the issues, it’s still holding up on a PC here, when i use it. the showstopper is and will continue to be putting access to my work at risk due to the current DRM.

agreed, someone could author a “Drums for Dummies” but the value BFD is with the extensive “drum focused” capability for acoustic drums, not a dumbed down version for bedroom “producers”. i’d like to believe there is a possibility for both, but would bet the cost and current DRM requirements are a greater barrier to crossing that market inflection point

agreed on the value and potential need, but imho too much work vs ROI to create AND maintain. perhaps InMusic could recruit some of the more knowledgeable members of the user base to create DAW specific templates and reward them with a free expansion pack for the most downloaded of the year. People do it for themes in Reaper, so…?

graphics don’t make music sound warm, cold, anything… (smh)

I greatly appreciate the concept of the current implementation, however it is unfinished. at a minimum, percussion in particular is pretty useless. ideally it should be possible to include a dedicated vector outline for each kit piece. get an intern to do it?

i’d find that very interesting, despite the current DRM implementation

wondering if it might be possible to create a utility to “normalize” some aspect of kit pieces. haven’t done too many tweaks. but appears access is possible in conjunction with several existing options already in BFD.

my priority is music, but have a skill set that could explore the potential for this. could even be implemented as a VST if the desire is to automate the matching of recorded volume levels. it would require a very well specified use case, but just thinking about it, can see all sort of issues with anything other than direct mics, but…

hmmm… might be something to this. as capturing an IR when creating an expansion should be pretty straightforward…

Further thoughts on the topic of cohesion/visualization, wondering about the potential for a different take on kit piece articulations, as in real world examples of a drummer using multiple beater types for a track (i.e. switching between mallets, brushes, sticks, etc)

probably missed something, but when trying this in the past, had to load 3 different snares which was a major PITA for both the template and MIDI tracks. DAWs have come a long way with implementing articulation maps, computers are beefy enough to handle increased sample loads…

we feel your pain. feel free to enlist your user base to make the business case.

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The ability to change time signatures within a drum track in standalone mode.

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The rudiments feature in the groove editor in BFD 3 is phenomenal. I hope that carries over to BFD 4!

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I’m only guessing here, but I doubt BFD3 will get the VST3 update but I’m 100% sure BFD4 will have it.
That said, we all thought we’d have to wait for BFD3 and that BFD2 wouldn’t go 64bit, we were wrong.

Is it compulsory to upgrade Cubase?

If not, then it’s just a question of whether the new features in Cubase (whatever they may be) are worth sacrificing BFD3 for.

I wouldn’t expect to see BFD4 until late 2024 or early 2025.

Steve

I just want the best drum sounds I’ve ever heard in a VST. I understand the mind numbing process, and if I could I would help.
This is just kind of what I dream being in a drum VST.
Things like:
The most extensive hi-hat engine ever in a VST, hell, I wouldn’t mind even building a contraption to control the hi-hat pedal at various points of open to close, and recording 3,000+ samples of the hat alone. Just sit with a decibel meter in front of me (or stand) and yeah. 12 points of open to close, of edge, and tip, 8 on the bell, take a bunch of samples of the high hat going from open to close at various points, and having it automatically play those when closing the hat. As well as the bit of ring you get when you open and close it quickly.

60 -80 velocity layers per articulation, of both left and right hand samples, that could individually be midi mapped. And 8 round robins per layer throughout. You could then program 2 up, and 2 down, and volume correct. The room response would still sound natural too.
Not all articulations would need that many, but center drum articulations, rimshots, etc…

Open, and “buried” kick articulations.
An edge articulation for the toms, I’ve never seen one available.
As well as the most extensive sampling of the ride cymbal ever done.
Full signal bleed etc…

Physical Modelling…or was it already discussed.

I can’t remember if it was suggested before, but I would prefer to have parameter values (trim, bleed, ambient send knobs, etc), with the option to manually type in a specific value with numeric keys, rather than having to turn the dial.

There’s a few ways you could do it. I do like the clean layout we have, with values not always being visible, but maybe clicking a parameter with a shortcut could bring up a number field/box for manual, numeric input?

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How about the ability to assign colors to grooves in the editor. This would make it easier to quickly layout a drum track within BFD3/4. Also, when laying out a track, grooves that are used should be somehow flagged in the groove pallet as “used”. This is important when the user chooses to edit a groove for another part of the song and the user does not choose to copy the groove to a new groove slot first. The user may be editing a part that is already included in the track without realizing it is already used.

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Panning in Tweaks
Easier draw/ erasing without using the alt key
Easy triplet macro
A two stick together hit (as in the drum break in In the air tonight)

I’ll add more when remember them…

It would be great to have a tuner so I know what note the drums is tuned to, this is my top request.

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The Tech page/Tuning does show you the fundamental pitch of the drum.

Yeah, i found it just this afternoon, sorry to trouble you, it’s a pretty extensive piece of software

I would love to see drummer profiles in BFD4. You can have 3 different drummers play the same beat and can sound different due to the drummers feel. One may be a heavy hitter and another may play a little ahead of the beat.

You can kinda already do that with BFD3. There are options in the expanded groove fx controls that affects how hard the drums are hit and the timing. (Weight + Hum. Time)

Wouldn’t mind a double stick hit, maybe that’s already available, a’la ‘In the air tonight’ famous break…a single stick just doesn’t do it and a flam is too spaced, and faffing with the hits …mmm might work but, I would use it …

Just pick up the LMC+ compressor from Solid State Logic. It models the talkback mic compressor that was used on that song. I use it on every mix. It’s a great character compressor, perfect for drum rooms.

That said, an effect processor like that could be something that the team might consider adding to the built-in FX for BFD4.

Dear FB, was this a reply to my latest post? thanks for the response… If it was I wasn’t after compressed sound of the Air tonight drums, (yeah I have the SSL LMC+ comp) I’m just after the way he played them, he used both sticks, so they’ll never be 100% in time with each other, just adds a beautiful nuance. And yes it would be useful to have a compressor like this and a The Farm stone Room type of verb too, I find some of the fx in BFD3 a little weak, and limited in their use.

Really am looking forward to BFD4.

Maybe a quick Triplet inserter in the Groove editor?

…btw I loved Geist for my EDM clients, shame it’s not a current product