I beg you can you make bfd3 run in the logic under apple slicon, now you don’t need rosseta’ to open it is searching, I really beg you
It may have been mentioned but please give us a simultaneous mic on/off for all mics for each kit piece. Huge timesaver- it could be in there already with a hotkey and click? not sure…
I don’t have hot plug-n-play capability with USB Controllers/keys on my end (macOS Mojave). I have to quit BFD3 for the app to recognize a USB controller. Not a huge deal, but maybe something to consider adding to BFD3 or future BFD4?
You don’t need to quit BFD, just go to the device setup and hit refresh.
Thanks man, never considered that. I usually just go there for the audio engine and not MIDI. I will try that next time.
I gave it a shot refreshing MIDI devices, but my controller still won’t show up. The only way for me is to Quit and re-open BFD3 for it to be recognized. It’s just a simple M-Audio Mini 32 key controller.
Well, works here both with my MPD 218 and my old Oxygen 61. I plug them in, hit refresh, and they show up in the list of Input and Output Devices. Is it an ordinary USB keyboard or the bluetooth version?
@ggmanestraki USB. If it works as you describe on your end, then it’s most likely something on my end, but I’m not sure how to find it. Maybe a text string in a BFD3 .plist somewhere.
It’s not super annoying, as BFD3 loads up straight away… unlike Pro Tools, where it has to load so much shit.
Edit: Interesting… it shows this in the standalone .plist, so idk why there’s a problem.
<key>StandaloneMIDIInputDevice_ClockSource_Keystation Mini 32</key>
<string>Enabled</string>
What I’ve written above applies to standalone. I can’t see what’s wrong on your end. Maybe protools doesn’t detect hot-plugged devices? Who knows.
No, it hot plugs fine with Pro Tools… my issue is in Standalone only.
EQ and Pass Filters FX.
Add a band-pass filter option for the eq and have the low-pass filter go below 3k… down to 100Hz or more preferably. That would give you another option for a band-pass-type filter. I’m trying to isolate a certain frequency range and I feel like it would be useful. There’s the HiLo Balance, but I don’t know what the slopes are and I prefer to fine-tune myself.
That’s another thing. Have the ability to choose EQ Slopes as well.
Side Snare Mic (a’la Kevin Parker) in the core library.
I know some (one?) of the expansion packs have snare side recordings, but it’d be absolutely awesome to see this mic position included in the core library by default. It captures the rack tom in a VERY pleasing way (so bleed from the rest of the kit would be important) and it’s something that no other drum library out there features so there is absolutely a gap in the market.
Oh also, a mono overhead.
+1 for this option.
fwiw, some of the kits have a mono “kit” mic which can be useful
Id like to see some advanced drum modeling to the tune of what Drum Modo has been doing. I think its the next step in drum software. More detail and depth of how different heads, beaters, mufflers, sticks, shell depth and materials play a major role in drum sound. I do agree that bfd has the libraries/sampling down and the next progression to improve on should be drum modeling. The GUI will naturally improve over time and isn’t as big of an undertaking as drum modeling would be and making as big of a difference as modeling would. But on the topic of interface- let me point out how mostly terrible the grooves are, then the groove setup and player/menus. These need to be addressed immediately. You need to hire better drummers!!! This is what plagues just about all drum software until recently.
Add a dedicated soft/hard clipper for FX.
M1 silicon before anything. All Mac users are moving to it, with a good chuck already on it. Should have been done already to protect the brand.
It is literally in beta testing right now.
I am literally cracking open a cold beer right now
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BFD4? Or one of the specific features mentioned here?
20 character of M1 support.