WIN10 - Sequoia / Samplitude Support is officially missing:
several crashes and non functioning in the VST standard here, when using BFD3 as a plug-in. I seldom use it as a standalone and consider it rather for larger DAW-prodoctions.
I was informed that these platforms are not supported(??)
MACOSX - BFD3.4:
Crashes are triggered by a prompt window after updating to BFD3.4, if you agree to start some migration process of older fxpansion folders or such.
Anyways, saying the above, I am more like a Plug-and-Play kind of a producer using tons of third party stuff, forgive…
A different view point of the kit, instead of just from the top, with kit pieces showing the same as they show in the browser, ie: full colour.
The ability to place microphones.
The ability to drag kit pieces onto the key map.
Thanks for that, awesome, I didn’t know that. I meant actually clicking on the mic locations in the main kit window and dragging them around to place them etc.
the first thing that comes to mind is this group of friends I was jamming with in the late 80’s
one of the guys wasn’t a very grounded chap and I remember he started talking about our 3rd album cover and touring Hawaii…we of course hadn’t even played a live show, recorded anything or played any originals…
So we don’t need a 4 as much as we need a 3 thats rock solid. The level of SW engineer skill today is the greatest its ever has been. Seriously 3 weeks team of 5 done. They are out there…
When 4 comes around, the new iteration needs to be a huge shift that I think will be hard to see until the negative links to the past are neutralized. A form hopefully realized by users and not developers.
I like these suggestions, just have some to add of my own
Bring back mixer presets. It would make it easier to recall routing to DAW settings
I hate how routing automatically creates channels for you even if you don’t want to route out those channels. Maybe I’m just doing something incorrectly, but I’ve watched multiple youtube tutorials on routing within BFD3 and all of them said you don’t have control over it. I would love for the ability to customize what’s being routed out and what’s not
Maybe some more vintage modeled FX (eq/comp)? Console emulation and tape saturation would be nice additions. The better the FX are, the less I have to do to the drums in my DAW.
I wound up shelling out for SD3 because I like the available FX and mixing section easier to work in. It’s still not perfect, but I find myself not needing to route out into channels for external processing with SD3 which helps keep my DAW cleaner with only 1 drum track.
What I think would really set one of the two apart would be if they could integrate 3rd party plugins into the mixer section. Blue Cat Audio does it with their guitar amp sim and being able to load up a 3rd party plugin would negate the need to even have to route out in the first place
An output knob for each FX would help trying to level-match. We all know how easy it is to get tricked by something that sounds louder.
But louder is more better (:
But seriously, why not just add an optional auto-gain compensation to every FX as well?
I don’t know much about creating plugins, but from what I’ve read about guitar cabinet sim development I think that would probably require a much larger sample library and probably a whole host of new programming and maybe even CPU load
I don’t know if anyone else has had an issue with the midi mapping, but I feel like it’s extremely clunky. Not only that, but the midi map presets almost never work. I write my drum parts in GuitarPro and when loading the GuitarPro (or maybe it’s the General Midi, which GP uses) midi map, it never works and there’s always plenty of hits being missed.
Trying to edit the mapping seems extremely unintuitive to me as well. Maybe I just need to spend more time with it, but I think it could be improved significantly
All of my BFD-using projects are massively more irritating (four times the effort in project conversion due to BFD3 bugs & DRM BS) due to inMusic’s obsession with DRM and complete disregard for customers and dealing with software usability/bugs.
I was even thinking of writing to the Superior guys and suggesting they run a New Year crossgrade offer like DAWs do. I just crossgraded to Studio One 5 Pro from Cubase because of their new phone home every 30 days announcement. I’d like to do the same here.
I think Superior is a bit pricey, especially to those of us that have invested so much in BFD over the years, that something like this would increase Superior’s sales and ease the expense on BFD owners.
Like others I have lost faith in this product and inMusic’s MO doesn’t suggest as bright a future as BFD Drums would like to portray (for obvious reasons).
Well as I get older the idea of produced sounds is not a turn off. I care less about spending hours tweaking every drum sound into perfection from raw, I just like to wash and go!
SD3 is a bit on the expensive side, so I’ve sent a cheeky email to Toontrack to see whether they would consider the crossgrade idea. My recent crossgrade to Studio One 5 Pro was great and cheap, and once in the SD3 ecosystem I would be buying their expansions, so it would be a win for Toontrack even if they took a little hit on the full-price SD3. I don’t think they’ll do it, but maybe it will sow a seed.
Normally I’d agree, but I just want out of the BFD3 thing at this stage, jumping through hoops to use what I’ve paid for is not my idea of fun. Especially when those hoops are on fire and hanging over a shark pool!
BFD3 is no longer fun to use and I don’t see inMusic helping in that regard - look at AIR: no updates forever and terrible installers - so much so I’ve deleted those products as I can’t reliably get them to install.
This is how I feel about every company I spend my money on: who’s to say this “better” company wont go hellspawn soon after I spend money on them, since they can point to other companies’ abusive bullshit and say “this is industry standard”. It’s all BS and I trust no one. Businesses do NOT care about their customers, and certain industries are worse than others. The computer industry is egregious, especially with any company that considers itself an “investor” attractor.
I have loved the sound of BFD from day one. The way the kit pieces were recorded for the original kits, such as their room and ambient mics, were way more natural-sounding to me than the “individual kit pieces per mixer channel” standard. The tool itself has been sort of clumsy, but allows a lot of customization. I can tolerate some clumsiness. What I cannot tolerate is egregious DRM, the failure to finish developing existing functionality, and doing nothing about bugs. If a feature does not work, the product has not been finished. It should not be SOLD when it is not finished.
It is absolutely intolerable to me how many people excuse bugs in this wretched industry. This industry needs some heavy-handed regulation (and MASSIVE FINES, and even just plain ending some companies and placing their IP into open source public domain as PUNISHMENT for decades of screwing people, from whom this industry has stolen billions of dollars). The tech industry needs to be dragged into some sense of sanity, because what we have now is INSANE.
I just bought BFD3 on December 7. Never again will I buy software with no demo version and / or an explicit, credible return policy.
I own a 43" 4K monitor and a 27" 2560 x 1440 pixel resolution monitor. On both of my monitors, the BFD3 GUI is so small (and it cannot be resized) that it’s completely unusable. The text fields, and even the imagery, are far too small. Ditto for the controls. I’ve noticed already a couple of places where the user interface elements do not fit in their pane, and some undocumented ad hoc scrolling is required. It looks like amateur hour, and behaves accordingly.
Whatever company owns BFD3 now, I suggest its developers take a look at Arturia’s V Collection as an example of a universally usable GUI.
I have emailed Support twice and have yet to receive a reply.
Just to clarify, the GUI itself can be resized with those little arrow things in the upper left. The font situation, however, doesn’t improve. Yeah, they seriously need to work on this one.