What do you want in BFD4?

and if you want even More Realism for the Hi Hats Left and Right Hand recorded Samples ¡ and Bell edge and Shank … and maybe introduce 2 More ¡ in beetween ¡ that will make crazy everyone… the Hi hats is the Thing right now… it needs to make ta Big Jump to the Future…maybe Edge… Tip, Bell… and 2 more in Beetween and with left + right hand Samples ¡ wow… that would be heaven ¡ and the First VST to do it ¡ Space ?.. no problem in 2021… not anymore.

the New samples libraries must have recorded “Bleed” samples for all the channels and

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Gotta say, expansions with more articulations to hi-hats would be a pretty big deal. I don’t know how often I distinguish a 1/2 open from a 3/4 open. But I could really use 1/32, 1/16, and 3/32. 3/8 while you’re at it.

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Resize the GUI. Working on 5k screens are just very difficult, the plugin looks tiny. Also, a higher definition would be great, it looks like a plugin from 15 years ago (I guess it is…lol). Thanks.

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Improved GUI and more presets that are usable right out of the box with fully processed drums, ready for mixing into a track.

I don’t want any BFD4. I’m done buying, trust is gone.

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WIN10 - Sequoia / Samplitude Support is officially missing:
several crashes and non functioning in the VST standard here, when using BFD3 as a plug-in. I seldom use it as a standalone and consider it rather for larger DAW-prodoctions.
I was informed that these platforms are not supported(??)

MACOSX - BFD3.4:
Crashes are triggered by a prompt window after updating to BFD3.4, if you agree to start some migration process of older fxpansion folders or such.

Anyways, saying the above, I am more like a Plug-and-Play kind of a producer using tons of third party stuff, forgive…

THX

PS:

A different view point of the kit, instead of just from the top, with kit pieces showing the same as they show in the browser, ie: full colour.
The ability to place microphones.
The ability to drag kit pieces onto the key map.

There is some already on the room mics. If you go to Tweaks on the mixer, you’ll see distance and spacing knobs.

Thanks for that, awesome, I didn’t know that. I meant actually clicking on the mic locations in the main kit window and dragging them around to place them etc.

Yeah, they could get fancier with it. I doubt I would use them more than the current setup.

the first thing that comes to mind is this group of friends I was jamming with in the late 80’s
one of the guys wasn’t a very grounded chap and I remember he started talking about our 3rd album cover and touring Hawaii…we of course hadn’t even played a live show, recorded anything or played any originals…

So we don’t need a 4 as much as we need a 3 thats rock solid. The level of SW engineer skill today is the greatest its ever has been. Seriously 3 weeks team of 5 done. They are out there…

When 4 comes around, the new iteration needs to be a huge shift that I think will be hard to see until the negative links to the past are neutralized. A form hopefully realized by users and not developers.

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I like these suggestions, just have some to add of my own

Bring back mixer presets. It would make it easier to recall routing to DAW settings

I hate how routing automatically creates channels for you even if you don’t want to route out those channels. Maybe I’m just doing something incorrectly, but I’ve watched multiple youtube tutorials on routing within BFD3 and all of them said you don’t have control over it. I would love for the ability to customize what’s being routed out and what’s not

Maybe some more vintage modeled FX (eq/comp)? Console emulation and tape saturation would be nice additions. The better the FX are, the less I have to do to the drums in my DAW.

I wound up shelling out for SD3 because I like the available FX and mixing section easier to work in. It’s still not perfect, but I find myself not needing to route out into channels for external processing with SD3 which helps keep my DAW cleaner with only 1 drum track.

What I think would really set one of the two apart would be if they could integrate 3rd party plugins into the mixer section. Blue Cat Audio does it with their guitar amp sim and being able to load up a 3rd party plugin would negate the need to even have to route out in the first place

An output knob for each FX would help trying to level-match. We all know how easy it is to get tricked by something that sounds louder.

But louder is more better (:
But seriously, why not just add an optional auto-gain compensation to every FX as well?

I don’t know much about creating plugins, but from what I’ve read about guitar cabinet sim development I think that would probably require a much larger sample library and probably a whole host of new programming and maybe even CPU load

I don’t know if anyone else has had an issue with the midi mapping, but I feel like it’s extremely clunky. Not only that, but the midi map presets almost never work. I write my drum parts in GuitarPro and when loading the GuitarPro (or maybe it’s the General Midi, which GP uses) midi map, it never works and there’s always plenty of hits being missed.

Trying to edit the mapping seems extremely unintuitive to me as well. Maybe I just need to spend more time with it, but I think it could be improved significantly

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Make it user friendly, I’m pretty good with computers and problem solving, but with this migration, I just don’t even know where to begin.

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This is exactly where I am.

All of my BFD-using projects are massively more irritating (four times the effort in project conversion due to BFD3 bugs & DRM BS) due to inMusic’s obsession with DRM and complete disregard for customers and dealing with software usability/bugs.

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Be done and move to Superior, ZERO headache there

I would give my BFD3 away but I would hate myself for doing that to someone

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I was even thinking of writing to the Superior guys and suggesting they run a New Year crossgrade offer like DAWs do. I just crossgraded to Studio One 5 Pro from Cubase because of their new phone home every 30 days announcement. I’d like to do the same here.

I think Superior is a bit pricey, especially to those of us that have invested so much in BFD over the years, that something like this would increase Superior’s sales and ease the expense on BFD owners.

Like others I have lost faith in this product and inMusic’s MO doesn’t suggest as bright a future as BFD Drums would like to portray (for obvious reasons).

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Mr_Arkadin

Superior is a fantastic piece of software.

But from my own experience with it over a very long time.

You may find that the drum sounds are very polished and highly produced. If that’s the sort of thing you are after then it’s more than well worth the money. And of course most of the over production can be dialed back.

There also doesn’t seem to be as much control over the individual cymbals (my opinion) in the mixer (eg. Panning).

As for this 30 day thing or hopefully 12 months in Steinberg’s case. It would seem that quite a few companies are looking to go down this route, so who’s to say that eventually they will all not follow.

I’m not for it, then again I’m not really against it. That’s just the way thing are. I just hope they all get it right - but that direction, if left in the hands of the money folk in these companies will be the cheapest for them. The customer these days comes last.

Neil

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Well as I get older the idea of produced sounds is not a turn off. I care less about spending hours tweaking every drum sound into perfection from raw, I just like to wash and go!

SD3 is a bit on the expensive side, so I’ve sent a cheeky email to Toontrack to see whether they would consider the crossgrade idea. My recent crossgrade to Studio One 5 Pro was great and cheap, and once in the SD3 ecosystem I would be buying their expansions, so it would be a win for Toontrack even if they took a little hit on the full-price SD3. I don’t think they’ll do it, but maybe it will sow a seed.

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