SR Bob Siebenberg kit piece crashing BFD

Can your try that :

Create a new library folder.

  • <Name of your Library>\Audio<name of your kit>\BS Timbale 1 brush
  • Rename Info.xml as Info.xml.org
  • Add the path and scan it.

In my case, my full path is :

Z:\AUDIO\Test Library\Kiki Kit\Audio\BS Kit\BS Timbale 1 brush

image

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@VoilierBleu Hi there. So that kinda worked for me. Timbale 1, Timbale 2 and Timbale 2 brush all load and sound for me. However, I can load Timbale 1 brush, but when I play it, BFD3 Standalone immediately crashes.

@Fender_Bender : Could you give the md5 (or SHA1 or whatever hash function you want) of the bfdlac files in alt and hit please ?

Should be for Alt :

master01.bfdlac 2b9018bb63f6d8562bc2dd5dbc672926
master02.bfdlac 937b4de6e05d461c9a9d466f0e699e85
master03.bfdlac 6e78cd366afbfd4d26ff0dc9153226dc
master04.bfdlac de2ea86068868eaec96336b114dba095
master05.bfdlac db7b2242b8be4cff1d059396e86d3757
master06.bfdlac 3af477bf489f438b86478da7fd307c0b
master07.bfdlac 3e9fb52a14c2a2d0318c551a72a1dbfa
master08.bfdlac 8253e49f838f3063c0640d6a7a3883be
master09.bfdlac ef2dca1e332aae32072c03b9d9c05aac
master10.bfdlac e1c8444ff0bc9143e8565e347b1c0506

And for Hit

master01.bfdlac 0b3d5a841813922eeef521b61675a575
master02.bfdlac b581521e469f4b134f5b771b4ce46fe4
master03.bfdlac 20b9cbabacd610f1e8214b723bfd03d2
master04.bfdlac e5aebd70ab0fccba44cbbea961687213
master05.bfdlac 19f85fa598339879c8949527e389ce38
master06.bfdlac 0e7c3b43d885cb5d9d0cf54452e77a61
master07.bfdlac 67489e22bfab116aa19b777295dcfe72
master08.bfdlac f1205fee4612bee854506cfb6efbfbe3

@VoilierBleu So, are our files for that Kit Piece/artic borked?

@jih64 : I donā€™t think so.

Alt :

master01.bfdlac 2b9018bb63f6d8562bc2dd5dbc672926
master02.bfdlac 937b4de6e05d461c9a9d466f0e699e85
master03.bfdlac 6e78cd366afbfd4d26ff0dc9153226dc
master04.bfdlac de2ea86068868eaec96336b114dba095
master05.bfdlac db7b2242b8be4cff1d059396e86d3757
master06.bfdlac 3af477bf489f438b86478da7fd307c0b
master07.bfdlac 3e9fb52a14c2a2d0318c551a72a1dbfa
master08.bfdlac 8253e49f838f3063c0640d6a7a3883be
master09.bfdlac ef2dca1e332aae32072c03b9d9c05aac
master10.bfdlac e1c8444ff0bc9143e8565e347b1c0506

Hit:

master01.bfdlac 0b3d5a841813922eeef521b61675a575
master02.bfdlac b581521e469f4b134f5b771b4ce46fe4
master03.bfdlac 20b9cbabacd610f1e8214b723bfd03d2
master04.bfdlac e5aebd70ab0fccba44cbbea961687213
master05.bfdlac 19f85fa598339879c8949527e389ce38
master06.bfdlac 0e7c3b43d885cb5d9d0cf54452e77a61
master07.bfdlac 67489e22bfab116aa19b777295dcfe72
master08.bfdlac f1205fee4612bee854506cfb6efbfbe3

Just quickly glancing, it looks like they match up with what you posted.

We have the same files.

I suppose you have the same groove that failed, so you an repeat a test case.

Could you :
1/ Vary the profile (economy 16 bits, full, ā€¦) and play the test groove
2/ Try to reduce the number of master0x.bfdlac files (you must manually suppress them, then make the program respawn the tweaks xml file relaunching it or rescanning for example) and play the test groove.

Also, if you have a station with a Windows OS, give a try on it.

@VoilierBleu None of that worked. 16bit still crashes and all of the master bfdlac files for hit and alt all crash.

I donā€™t have a Windows OS set up for audio and I think Iā€™m done trying to troubleshoot a brush timbale that Iā€™ll probably never use.

just bumping this - and confirmed.

Loading Timbale 1 Brush causes a crash in BFD3 standalone
Loading Downbeat Kit Crash AND Ride Cymbal causes a crash in BFD3 standalone

life is too short to go through every kit piece to find out what other ones do.

  • Windows 10 although @Fender_Bender is on a Mac so itā€™s across both platforms.
  • Latest BFD3

Note: they also cause the last version of BFD3 from FXP to crash too - so this isnā€™t a recently introduced bug,

All these kit pieces work fine in BFD2 and the data in both the data folder and in the /appdata folder looks good so problem is elsewhere.

here are the fixes

Downbeat Crash and Ride are actually 7 channel files but bfdinfo.xml says they are 8 channel.
There is NO direct channel so edit the file (after backing it up) and remove the direct channel from the xml file and adjust the channel count to 7 (probably best to do this to info.xml too - as they appear to be the same contents)

The Timbale brush 1 has something wrong with itā€™s bfdinfo.xml file - a corrupt character somewhere. To fix copy the bfdinfo.xml file from Timbale brush 2 and over right the one in brush 1. Go through and edit the ā€œbrush 2ā€ to ā€œbrush 1ā€ obviously.
Do this to the info.xml file as itā€™s a copy.

Make sure you RESCAN those content folders in BFD3 after fixing

not sure why they work in BFD2 but itā€™s obviously much more resilient than V3

youā€™re welcome

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We all appreciate the work youā€™ve put in to track down a fix for these issues, so thank you for your time there! As these arenā€™t showstoppers for me personally, Iā€™ll probably just wait for official fixes to the installers (assuming that actually happens at some point?) and will update any expansions as needed. Iā€™m not too savvy with this kind of stuff and donā€™t want to create more problems for myself trying to manually fix things. :beers:

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I think itā€™s unlikely youā€™ll ever see a fix from Sonic Reality - I could rant on about them all day but thatā€™s not gonna help anyone.

Agreed that not having Timbale brush 1 isnā€™t a huge showstopper :slight_smile:

Ahhhh nice detective work! I can probably fix that without needing SR involvement, but theyā€™d have to upload to their servers. Iā€™m grabbing all the packs now. Will give them the once over.

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yes - would be good to double check what I foundā€¦although all those are working fine for me now

This fix isnā€™t working for me. I edited the BFDInfo.xml. I cleared and rescanned a few times, but no dice. There may be a cache somewhere that I missed, but I donā€™t see it.

@kafka

Iā€™d suggest you double check your work :slight_smile:

@BFD_Drew was going to fix them and let everyone know when

like other promises from BFDā€¦guess it never happened ?

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Sorry it took so long to get back to you on this. Just fell off my radar.

Swapping in the BFDinfo.xml worked for me!

Thanks for all your efforts!