I’ve recently installed MODODRUM as an experiment and well: it’s ‘almost’ perfect …
In previous posts I’ve mentioned paradigm shifts and quantum leaps that have recently taken place in GUI design and workflow, and to me IK Multimedia has been a leader.
I used Amplitube 5 as an example, yes I know it’s a guitar product but it exemplifies how ground breaking production techniques (go watch a Youtube video on how they created the robotic system for capturing cabinet IR’s ) and thoughtful workflow design can redefine how music is made, and I think MODODRUM definitely meets ‘most’ of those criteria.
Obviously the MODODRUM resynthisis editor where you can change shell sizes and construction materials is a gamechanger let’s take that ball and run with it, and the mixing console is way closer to what I’ve been hoping for OK so it’s not perfect but it is on the right track, mapping, effects inserts and editing are way ahead of the game … BUT.
MODODRUM’s kick’s and snare’s are pretty clean and snappy (albeit a bit too processed for wide ranging application) but wow I particularly love the toms, I’d almost use it for the toms alone … although sadly I found the cyms are crap, just second rate, I thought they were lifted from an 808.
As most users will tell you BFD retains the lead in sheer sound quality, great drums and kits are an obvious must, world class rooms, the worlds best mics and pre’s and exceptional engineering, you just can’t beat that: BFD got that part right years ago and it’s the reason why it’s still held in such high regard … But you can most certainly improve on it.
Go watch that video I just mentioned ( AmpliTube 5 - Overview - YouTube ) and try to imagine how that level of reproducibility could be applied to recording drums in order to achieve consistency between expansion packs which is an area where BFD has long suffered, I really wish they had published a more stringent design brief for expansion developers, as we all know the ambient mics and articulations are all over the shop.
And as I’ve said on many occasions in the 21st century 16 bit just doesn’t cut it, if you insist on a compression algorithm make it amazing, maybe for heavy duty users you can have the option of raw samples? … and please police third party expansion production so that consistency is a law set in stone.
The game is afoot friends, for BFD4 to regain the mantle and keep it for the next decade it’s going to have to raise the bar significantly.
Sonically it can’t just be ‘really good’ it has to be breathtaking, transparent, crystal clear and when you close your eyes you’re magically right there in the room.
Mapping, mixing, resynthisis, sampling?, effects, DAW integration, stand alone programming, library management, online interaction, BFD4 will have to take all these to a level that will redefine how we use drum software for years to come.
Steinberg changed the world with it’s GUI (as well as ASIO and and vst plugin technology) it was the quantum shift that ushered in a new age of how musicians and engineers viewed and interacted with music and became the template for almost every DAW out there, but it didn’t do it in a vacuum, Steinberg ‘borrowed’ a little from here and a little from there and put the best ideas into one cohesive framework.
inMusic just bought the musical equivalent of the Ferrari motor company OK cool, but now there’s Tesla doing sub 2 second 0-60’s and Mercedes are building four wheeled spaceships, BFD4 will have to look like a four wheeled spaceship, go 0-60 in under 1 second and sound like Ringo Starr, Neal Peart, Dave Grohl and Tony Royster Jr are right there in your bedroom …