I kind of agree although I always thought it was a little lacking info in BFD2 but then went to the other extreme in BFD3.
I like to know which tom I’m hitting so high, mid and floor tom naming is better in BFD3.
I also like to see what make of kit piece and size too for cymbals.
Seems like it’s a case of all or nothing.
The key map arrangement is more suited to the way I work in BFD3 with kick at the bottom, then snare, hats, toms, cymbals and percussion at the top but it is nice to not have to extend the piano roll half way across the page to reveal crucial info.
I think the main thing is that the specific kit piece name, with branding and so on, is redundant info here. What you want is just type and articulation. “Snare - drag”, “Hi-hat - half open”. Stuff like that.
And named toms, hi, mid and floor, BFD2 didn’t have that and neither did it have proper cymbal names, like crash, splash and ride, articulations aren’t quite enough for toms and cymbals.
Probably too much to ask to have it a user config type thing, so we can choose how much info we want to see.
Totally, and I do use those sometimes. But that misses the automatic mapping. I’ve got stuff with different keymaps and not having to manually stay on top of that is really useful.
You can do that in Cakewalk too. But it’s not dynamic like the default behaviour. If you update the keymap, or what’s loaded to what slot, in BFD, the changes are automatically reflected in the DAW. That’s a really useful (and I suspect under-noticed) feature.
This is one of the many areas where Pro Tools has fallen behind. All I get is a damn piano roll with no naming. Really makes it difficult to find kit pieces on the controller.