The most annoying bug that I’m finding is that the buzz/drag stroke on many snare drums does not cutoff consistently when a single stroke (sidestick, rimshot, etc.) is applied in BFD3.5. I first found it on Signature Snares vol.1, Sleishman Snares, and Modern Drum Snare Selects, but it exists in many of the snares I’ve tried across many expansions. This does seem somewhat velocity contingent (for the single stroke): if the velocity of the single stroke is less than the drag stroke’s velocity, it seems less likely to initiate a cutoff. This was never a problem in BFD3.4.5.
This issue does not seem remediated by redownloading the affected expansion. I downloaded Sleishman Snares again and there was no improvement in the redownloaded snares.
Is this currently being looked at or remediated?
I don’t think the staff look at the bug issues posted on here anymore. I believe they want you to go through the proper support channel on the website and send a ticket.
1 Like
Thanks Fender. Appreciated!
1 Like
I know this old, but I’ve just spent the last couple of hours in 3.5 trying to figure this out and it looks as though the velocity value of the snare hit note used to choke the snare drag note must be a higher value. (e.g. it will work if the “d#0 - Snare Drag” is played/recorded at velocity 70 and is choked by “d0 - Snare Hit” played/recorded at velocity 72, but it will not choke if the velocity values of these two are reversed) So again: The drag hit and whatever you use to choke it can both use any velocity value, but the hit you use to choke the drag needs to be higher velocity/harder/louder even just by a value of one.
Just putting this here in case someone else has this issue and is trying to figure out wtf is going on.
I’m not a real drummer, but I would imagine that you don’t always end a drag/ruff with a harder hit — but it’s probably the most common approach to playing this. If I had coded this, I would have made it work regardless of velocity values to cover all possible use cases. I’m really not seeing the value of this implementation. Having said that, this works way better than Superior Drummer which doesn’t seem to choke them at all (though you can use the envelope control to make drags only play while you hold down a key/pad) and Addictive Drums doesn’t include drag samples.
Hi no_barcode,
Just so you know, I did send a bug report on this a few months ago and did receive back a kind note thanking me for checking the issue across quite a number of different expansions, verifying that there is a problem, and saying that it was going to be looked at. I’m hoping that an update takes care of the issue.
And your senses are right: drummers don’t always end a roll/drag/buzz with a single stroke that is inherently of higher velocity than the last drag/buzz stroke they used: that just isn’t the way things are done. Often, particularly when consciously performing a diminuendo, drummers will continue the lessening of volume clear into the last closing single stroke.
1 Like