Maybe it’s me, but I’ve been loading up on Expansions, creating my own Key Maps, building my own kits etc etc. I’ve noticed something I just don’t get, and maybe one of you kind folks can enlighten me…
What is the actual logic behind the routing inside the mixer, and is there any way to edit it? As I build some kits, “Floor Tom” will be the smaller drum with higher pitch, while for others “Floor Tom 2” is higher so now my Keymap is off. Or, if I load a Splash into “Cymbal 1” then replace it with a different splash from another expansion, it is no longer mapped to the same key? Then I clear the slot and channel to add the Splash, and now it’s Cymbal 5? It seems like there is no rhyme or reason to the internal wiring of the channels, and there doesn’t seem to be a way to fix this…has someone been slipping me crazy pills?
Yeah, it’s totally wacky and inconsistent across expansions. Sometimes Floor Tom 2 is higher and other times furthest to the right in the GUI. The only thing I can suggest when building kits from scratch is to add the slots you’re going to need first. So, your empty kit will be laid out the way you want. Then you can right-click on each slot to load the kit piece you want. I think @CHASER made a bunch of blank templates covering various kit setups.
Thanks, that’s what I was afraid of…even making blank kits doesn’t completely solve it, as bringing in some pieces adds its own channel, while leaving the one I added blank (!!)
Not THAT big of a deal, just a bit of a hassle and lots of extra steps / repeated work to get things set up initially. Hope this is something that gets fixed in any newer versions, if there will be such a thing.