3.4.2.4 Update has killed my El Dorado here

Ive re scanned
de auth and re auth
re downloaded and installed

NOTHING, no kits, no presets showing now

3
2
1

All Expansions are AUTHORIZED as well

I’m showing the library name for Eldorado to be BFD1, which you aren’t seeing.

I don’t have any presets or kits for Eldorado. I don’t think there were any. I do have grooves. You don’t have a separate path for grooves, which makes me think that you aren’t scanning that directory at all.

If you go on the command line and cd to /Volumes/Drums/BFD Eldorado, do you see Audio and Grooves?

  1. This is a FRESH install to my dedicated DRUM HD here. Content was scanned for THAT location just like the others that are showing. And YES Im scanning the thing!!!
    If you look at my screen capture there are no Kits or Presets listed.

  2. Im thinking the presets and kits were from the old installation from BFD1 install DVDs here which is gone after I got rid of ALL the FXpansion stuff since we are migrating to new serial numbers .

  3. This is the FIRST time Ive had the El Dorado expansion kit here so Im depending on you guys to let me know if there ARE or ARE not any Presets and Kits for this expansion.
    I think that would be odd as the other expansions do have them? So do we have to build our own kits from the samples? BFD1 had the KITS. I find it ODD that the Expansion would not??

  4. Kafka are you on Mac or PC there?

Thanks for the post

This might be a mac/windows thing but on your screen shot there is no drive listed.
On my contents page there is the drive letter shown on the left.

Steve

Yeah, Macs don’t do drive letters.

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Go to the directory above this. Is there one called System or Grooves? Presets, Kits, and Grooves wouldn’t be in the Audio directory. My Eldorado is now the currently distributed one, and I don’t see any presets or kits associated with it at all.

See if you can force it to rescan:
1.) Highlight the Eldorado directory so it’s blue. Click Remove Selected Paths.
2.) Search Folder. Browse to and select the Eldorado directory.
3.) It should scan it, but if it doesn’t, highlight the (newly added) Eldorado directory, so it’s blue, and press “Rescan Selected Paths”.

I’m on Mac. It’s not totally unusually for a handle not to work if things get reinstalled or whatever.

Did 1,2,3 here, nada. Just no Presets or Kits showing up. I had them with BFD1 under FXpansion.

OK. Are the drums showing up? That’s all that exists under Audio. I don’t have any Presets or Kits, either. Where were the old files located?

I may have moved my Grooves under Eldorado from an old installation.

Yeah the drums are there. Anything FXpansion I trashed here so as to avoid any confusion. It does nothing when I scan add BFD2 paths as those are gone as well.

I know only the drum samples are located int he AUDIO folder.

If you look at any of the other Expansion packs you have an Audio and maybe a Groove folder YET, the Kits and presets show up for them including BFD3 and all the other ones I have here. Weird

OK, so it’s working for everything that you see. You just need to find your old presets or kits, wherever they were. Correct?

Installers often put kits, presets, and grooves under the main location, which is under BFD2 or BFD3. The BFD2 path is especially annoying. That’s what that “Add BFD2 Paths” buton is for. Some expansions do the right thing, though, and put them under the expansion directory. I usually end up doing this manually. When I get a minute I’ll see what Eldorado does. I don’t think it has any in the current distribution.

If you can find them, you can move them to your User path, or any path you want. I’m pretty sure I never had any.

OK so I FOUND the kits in the INSTALLER under:

/USERS/Shane/Downloads/BFD Drums/BFD Eldorado/Installer/Payload/BFD2System. I then scanned the KITS then the PRESETS from there and voila.


Interesting. So they exist in the installer, but the installer is sitting on them instead of installing them? That’s not good.

And actually, I just found all of those kits, except mine are all in my user directory, and I’ve tampered with all of them. Gotta say, I still love LudwigB.

Im going to COPY that KIT and Preset folder from the installer and drop it into the main folder for El Dorado here

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Scan HERE:
Mac - MacHD/Library/Application Support/BFD Drums/BFD2/System
Win - C:\ProgramData\BFD Drums\BFD2\System

When I scan the Add BFD2 path it says No path found.
So manually do them if needed

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Any KIT or PRESET for El Dorado is CRASHING BFD in Stand Alone and as VST3 in my DAW

I bet you have those kits and presets somewhere else in your path.

I found that when I added those the way you did, that it coverd up the ones in my user directory. There’s identifying information in the files, so my suspicion is that BFD doesn’t just view them as a path to a file in a filesystem.

The only thing in my path is piss poor programming here

Yes you are correct, BFD has stuff everywhere which confuses the dBase when scanning things.

Process: BFD3 [2400]
Path: /Applications/BFD3.app/Contents/MacOS/BFD3
Identifier: com.bfddrums.BFD3.standalone
Version: 3.4.2 (3.4.2.4)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: BFD3 [2400]
User ID: 501

Date/Time: 2021-06-16 20:02:39.816 -0400
OS Version: Mac OS X 10.13.6 (17G14042)
Report Version: 12
Anonymous UUID: 2B5CB3A1-ABBA-1684-AF38-BB4725D5E31F

Time Awake Since Boot: 20000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000068
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]

VM Regions Near 0x68:
→
__TEXT 000000010abdf000-000000010abe2000 [ 12K] r-x/r-x SM=COW /Applications/BFD3.app/Contents/MacOS/BFD3

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.bfddrums.bfd3 0x000000010de9a57c VFoundation::VObjectContainer::ContainsObject(VFoundation::VObject const*) const + 4
1 com.bfddrums.bfd3 0x000000010d60cdcc 0x10d5ed000 + 130508
2 com.bfddrums.bfd3 0x000000010d61a125 0x10d5ed000 + 184613
3 com.bfddrums.bfd3 0x000000010dd70a44 0x10d5ed000 + 7879236
4 com.bfddrums.bfd3 0x000000010dd6fe8b 0x10d5ed000 + 7876235
5 com.bfddrums.bfd3 0x000000010dd6ffb4 0x10d5ed000 + 7876532
6 com.bfddrums.bfd3 0x000000010d8198c4 0x10d5ed000 + 2279620
7 com.bfddrums.bfd3 0x000000010d71f365 0x10d5ed000 + 1254245
8 com.apple.CoreFoundation 0x00007fff2c206484 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 20
9 com.apple.CoreFoundation 0x00007fff2c206104 __CFRunLoopDoTimer + 1108
10 com.apple.CoreFoundation 0x00007fff2c205bfa __CFRunLoopDoTimers + 346
11 com.apple.CoreFoundation 0x00007fff2c1fd39b __CFRunLoopRun + 2427
12 com.apple.CoreFoundation 0x00007fff2c1fc787 CFRunLoopRunSpecific + 487
13 com.apple.HIToolbox 0x00007fff2b4dcd96 RunCurrentEventLoopInMode + 286
14 com.apple.HIToolbox 0x00007fff2b4dcb06 ReceiveNextEventCommon + 613
15 com.apple.HIToolbox 0x00007fff2b4dc884 _BlockUntilNextEventMatchingListInModeWithFilter + 64
16 com.apple.AppKit 0x00007fff29789a3b _DPSNextEvent + 2085
17 com.apple.AppKit 0x00007fff29f1fe34 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 3044
18 com.apple.AppKit 0x00007fff2977e84d -[NSApplication run] + 764
19 com.bfddrums.bfd3 0x000000010de1db84 VApplication::CApplicationRunLoop::RunEventLoop() + 48
20 com.bfddrums.bfd3 0x000000010dec7f6a Impl_StandAloneMain + 42
21 com.bfddrums.BFD3.standalone 0x000000010abe1323 RunApp(int, char**) + 1043
22 libdyld.dylib 0x00007fff541f5015 start + 1

UPDATE:

I loaded up every El Dorado Kit and Preset one at a time and saved them with a slight diff name after I got passed the many crashes.

They are ALL in the USER folder now for kits and presets and DO NOT crash when changing kits or presets. They are of course saved as BFD3 kits and presets now and NOT BFD2 which where crashing the app.

This needs fixed

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Weird. Yeah, there seems to be some bfd2 incompatibility in there somewhere. Not good given how many of the expansion packs are still distributed with bfd2 files.

I know it doesn’t help your issues much but I have Elderado and all presets load fine with no duplicates.

Is there a chance that the migration process created the duplicates?

Steve