Have you figured out how to save the drum maps in Cubase satisfactorily?
Perhaps this is not so easy for users of other DAWs?
An interesting area. I made the mistake of buying Modo Drums from IK. Spent ages creating a drum map to covert from BFD to GM and decided I did not like the sound of Modo Drum and was fed up at the time wasted.
Nah. It’s just that you must first decide on the kit, no matter how wild it is. 10 toms? No problem. 6 cymbals with 3 zones each? No problem. You press get keymap from instrument and you’re done.
Edit: You don’t have to create a drum-map on top of that. It is enough that you assigned the articulations to keys from within BFD’s keymap page.
I have all SD3 packs and none sound like a Real drum in a room.
It sounds great but too perfect and toms and snare lack that punchness you ll find in the Real world.
Snares are more raw, i like this.
BFD is the post realistic to my ears and plays really well with my Roland TD30 (but Hi Hat playing is better on SD3)
I save drum maps in Cubase with no problem
Whatever’s in the map loaded during instantiation will show up as a drum map if you instantiate it as an Instrument Track; all of the name unfortunately, so it’s the whole name of the kit piece and then ‘Snare: Hit’ and so forth. Also unfortunately is the fact that this map cannot be edited at all. However we can just save it and reload it, this is an editable map.
One more unfortunately, Cubase does not get what a MIDI port is for the drum map setup. It wants to connect to a channel; it is confusing port with channel, so I tell it the VE Pro port number and set channel in inspector and in the VE Pro channel to Any (or All) to work around this.
There is definitely a point to saving the thing.
In Key Editor, Cubase, the literal names of articulations show next to the note in the whatchamacallit, from the Drum Map selected in Inspector. Best to create short af names because this display is far from ideal.
Or in Drum Editor the column to the left will have the literal names, eg., the name of a cymbal as I’ve named it, not ‘Cymbal 1’.
there is no “in general”, BFD will fill note slots ad hoc as it sees availability, and of course mindlessly.
If all one uses is kits as supplied by ‘the factory’ it may not be all that meaningful, but I don’t do that, I create a custom kit and have to pay attention. That said, I don’t save MIDI maps in BFD3, these are saved in the project. It’s good for a start building the next kit consistent in mapping with ‘this one’, obviously.
Everything follows the keymap when it comes to midi. The default keymap aims to get as many drums into the keyboard as possible. If you make your own custom map inside BFD3, and then set the preset as your default preset in BFD3 (there is a preference for this) then your default keymap will be the one that you’ve setup yourself.
Actually being able to set your own default preset allows a lot of customization.
To be more careful w. the remark: with an already setup preset - that is not a default, as I do it not necessarily desiring a default - the slots are filled in ad hoc when they are, and this needs to be watched or have an ad hoc and perhaps not highly useful map.
I’ve gone well into detail here about EG., hardwired slot identities, for instance and specific ramifications n host automation, customization being central to it so one might suppose I know about those items somewhat. Maybe youre just being educational in general, tho
I recently purchased the Black Album expansion, the key map for that is completely out of whack in cubase, even when creating drum map from instrument, toms ae on hi-hats and snare on cymbals, cymbals are on snares, just totally messed up, I have 75% of the expansions and never had this problem, does anyone else experience the same thing?